Villainy, Inc.
home space mission 1 space mission 2 space for teachers space for families space about the story space about the site space
· Villainy, Inc. Basics
· Standards and Connections Chart
· Teacher Tips on Using Villainy, Inc.
· The Missions: Teacher's Edition
· The Golf of Mexico
· Drive-Through Deceit
· Printable Supplemental Worksheets
· Using Villainy, Inc. with all Types of Readers

For Teachers » Teacher's Edition » Drive-Through Deceit » Step-by-Step Directions

  Go to Mission 2
Read Important Teacher Tips

Quick Jump Links:
Activity Summary

Correct Answers

Available Information/Tools

Available Help from Agents and Deep Thought

Available Worksheets

Print Step-by-Step Directions

Step-by-Step Directions

Mission 2: Activity A - Design 3 Yummy Meals

Approximate time needed to complete: 5-15 minutes

In the first activity, the Agent is asked to use a selection of toys to create three kids meals for Dr. Wick's new restaurant, Yummy's! The toys have two variables: cost and coolness. The AVU has identified acceptable cost and coolness ranges that will ensure Dr. Wick won't sell many Yummy Meals, but won't get suspicious about your work either. The Agent can drop 1-4 high-priced, medium-cost, or low-cost toys into the meals until all three fall within the acceptable cost and coolness ranges.

Answers will vary. Acceptable meals have:
• a cost between $2.00 - $4.00
• a coolness between 15 - 20

Acceptable answers might include:

Item Wick for President Button
Cost / Coolness $1.75 / 10
+ +
Item Villainy Rubber Ball
Cost / Coolness 75˘ / 5
= =

Item Bean Bags
Cost / Coolness $1.50 / 5
+ +
Item Official Wick Pen
Cost / Coolness 25˘ / -5
+ +
Item Golf of Mexico Hole
Cost / Coolness $1.85 / 15
+ +
Item Do-it-yourself monocle
Cost / Coolness 5˘ / 5
= =

Item Dr. Wick Figurine
Cost / Coolness $2.50 / 30
+ +
Item 11-inch Ruler
Cost / Coolness 15˘ / -7
Item Goon-shaped Bookmark
Cost / Coolness 10˘ / -3
= =

Special Problem Notes:
• To add toys to a meal box, click a toy and drag it onto an empty square in the box.

• To remove a toy from a meal box, simply drag it anywhere outside the box area and it will return to the correct slot.

• When a toy is added to a box, a message with the total cost and coolness calculations appears. You must click OK on this box to continue.

• The box and the cost/coolness meters will flash green when a student has an acceptable combination of toys in a box. A red check mark will be added to the small box icon at the lower left corner of the work area

• To choose a different box, click one of the small box icons in the lower left corner of the work area.

• Toys can be added or taken away from a box at any time.

  To use tools, simply click them from the bar on the left side of the screen. To close tools, use the "Ok" button or the close "X" in the upper left corner of the tool.


To-Do List
The 4 steps on the To-Do list are:

Step 1: Drag a toy into a meal box to create a Yummy Meal

Step 2: Add or remove 1-4 toys so that price and coolness are in the green ranges

Step 3: Design a second meal with the remaining toys

Step 4: Complete the last meal with the toys that are left
HQ E-mail
"Now that we know what Wick's up to, it's time to start to foil his plan. Dr. Wick wants Yummy Meals that have a certain amount of appeal to kids - let's call it coolness - but don't cost much to produce. We've got other ideas. Your orders are to design three meals that are cool enough to please Dr. Wick, but wouldn't meet the exacting standards of children worldwide. We'd also like you to make the price of the meals as high as possible without attracting suspicion. It'll be a balancing act."

Students can type letters and numbers into their notepad. Their notes travel with them throughout the whole mission.

Students can use the calculator by typing number on the keyboard or clicking with their mouse.

Toy Cost/Coolness Values
This chart shows the cost and coolness for each available toy in this activity. The information is presented to students when they mouse over a particular item.

High-Priced Toys Coolness Cost
Dr. Wick figurine (dances when clicked on) 30 $2.50
Platypus figurine (belches flame when clicked on) 25 $3.00
Golf of Mexico Hole 15 $1.85
Mambo Bot #5 21 $3.50
Wick for President Campaign Button 10 $1.75
Medium-Priced Toys Coolness Cost
Laser pointer (shows a Villainy Inc logo when clicked on) 7 $1.00
Villainy Rubber Ball (bounces when clicked on) 5 75˘
Playing Cards 5 $1.25
Juggling Bean Bags (juggle on themselves when clicked) 5 $1.50
Wick Coffee Mug 3 $1.00
Wick Pointer 3 $1.25
Low-Priced Toys Coolness Cost
Official Wick, ID ballpoint pen -5 25˘
Broken Calculator (factory second: missing button) -2 20˘
Frisbee with Wick logo 2 50˘
11-inch Ruler -7 15˘
Goon-shaped bookmark -3 10˘
Platypus Keychain 2 25˘
Plastic "do-it-yourself" monocle 5
Leftover party balloons -10


Pascal the Koala
Pascal mentions that for each toys may have "opposites" that can balance each other out.

Garbanzo al Dente
Garbanzo uses the example of his Nacho Cheese Soufflé to describe how adding or taking away can both put you outside an acceptable range like "coolness."

Kotori Hoshi
Kotori doesn't offer any help on this problem, only drawing a big question mark. [Why?]

Coach gives tips about comparing toys costing more than a dollar with those less than a dollar - lining up the decimal point and turning 5˘ into $0.05 by sliding the decimal place.

Mathbot shows a video - "Negative Numbers: Your Buddies" - that shows three ways to think of negative numbers: holes in the ground, temperatures, and borrowing money.

Deep Thought
After 15 seconds: Deep Thought hints that focusing on coolness first and cost second would be a good strategy.

After 15 more seconds: Deep Thought prompts the Agent to try balancing the high-cost, high-coolness items with the negative coolness items.

After 45 more seconds: Deep Thought walks through the creation of one meal. By combining the Dr. Wick figure and the leftover party balloons, the meal falls in the acceptable cost/coolness range.


Training Mission: Shooting Star
Training Mission: Shooting Star Answer Key
You can use a Training Mission worksheet to introduce or review math topics explored in an Activity.

Field Log: Design a Meal
Field Log: Design a Meal Answer Key
Your students can use a Field Log worksheet to record their solutions to the activity's math challenge.

Mission-Simulation Assignment: Diamonds are a Wick's Best Friend
Mission-Simulation Assignment: Diamonds are a Wick's Best Friend Answer Key
You can use a Mission-Simulation Assignment worksheet to reinforce or extend the mathematical concepts explored in an activity.

« Back to top

Activity B - Find a Location for the Yummy's Franchise »

Star Schools Ready to Teach Thinkport